2006 INTERNATIONAL WRESTLING RULES AND GUIDE FOR TRAINING MAT OFFICIALS

V. April 14, 2006

 

Several significant adjustments to the rules were introduced at the rules clinic given by USWOA President Rick Tucci at the US National Championships in Las Vegas on April 13, 2006.

 

Several rules changes that were released as part of the v.4.6.06 update have been amended as follows:

 

·        Clinch #1: There is no caution if the clinching wrestler does not score in the 30 sec. time frame, only 1 point to the opponent is given as long as nothing illegal was done.  Still in effect

 

·        Clinch #2: There shall no longer be a caution issued in the situation of a clinch for false start, incorrect starting position or in two 30sec situations in Greco-Roman.  In all these cases there shall only be a point awarded to the non-offending wrestlers.  In the case it is the top wrestler in Greco-Roman, the point shall be awarded to the bottom wrestler and wrestling resumes in the neutral position. Changes follow:

 

In the GR clinch position and in the regular par terre starting position the following shall apply:  Wrestlers will receive one warning without penalty for a false start or improper starting position.

 

If the top wrestler is warned a 2nd time he will be given a caution, his opponent 1 point and wrestling shall be resumed in the standing position.  In the GR clinch the top man is still required to score or his opponent will receive at additional point at the end of the 30 second period.

 

If the bottom wrestler is warned a 2nd time he will receive a caution and his opponent 2 points.  Wrestling shall resume in the same position (GR clinch or regular par terre position).

 

      If this happens in the freestyle clinch position, the period is ended.

 

·        In the situation where a technical superiority is achieved, two 3-point techniques are executed or where a wrestler performs a -point technique, the period or bout shall end and it is no longer an option for the wrestler to choose to continue the bout to try for a fall.  Still in effect

 

·        Freestyle Clinch:  In the freestyle clinch situation, the head of the wrestler grasping the leg must be to the outside of the leg being secured.  Any kind of lock may be used; hand-to-hand, hand-to-elbow, elbow-to-elbow, etc. Still in effect  Also: attacking wrestler may be on one or both knees to start.  Defending wrestler should place his hands on the back of the attacking wrestler before the lock is made.

 

Additional rule adjustments of consequence include:

 

·        Winning a period by a 6-point margin, two 3-point actions or a 5-point action all count towards winning a match by technical superiority.  The wrestler who wins two periods by any of these will win the match by technical superiority (classification points 4-0 or 4-1).

 

·        The criteria to determine which wrestler takes the Greco Roman clinch first shall be the wrestler who scored last in the first 60 seconds of the period.  This is the only criteria.  Cautions and values of points scored do not matter.  If the score is 0-0 then the referee shall flip a disk.

 

·        What to do when the following situations occur in the GR clinch:

 

o       When the top wrestler has the clinch and the action takes them out of bounds in par terre without a score – no penalty, resume match in the clinch for the remainder of the 30-second period.

o       When the top wrestler has the clinch and the action takes them out of bounds in par terre with a score – resume match standing for the remainder of the 30-second period.

o       When a leg foul is committed by the bottom wrestler while in the clinch, apply the penalty (caution + 1 or 2 points) and resume in the clinch for the remainder of the 30-second period.

o       When a leg foul is committed by the top wrestler while in the clinch, no penalty – resume match standing for the remainder of the 30-second period.

o       When the top wrestler has released the clinch and the actions takes them OB without a score – resume match standing for the remainder of the 30-second period.

o       When the top wrestler has released the clinch and the actions takes them OB with a score – resume match standing for the remainder of the 30-second period.

o       When the top wrestler has released the clinch and the bottom wrestler commits a leg foul – apply the penalty (caution + 1 or 2 points) and resume in the regular par terre position for the remainder of the 30-second period. It is the same for a leg foul committed by the bottom wrestler during the first minute of a period.

o       If the wrestlers come to the feet, with or without the clinch lock in place, and either steps out of bounds without scoring then the 1 point penalty is applied and the match is resumed standing.

o       If the bottom man clams up during the clinch period after the clinch has been released and is called for “fleeing the hold” the penalty is a caution + 1 point – resume match in regular par terre position.

o       Anytime the wrestlers leave the mat in the danger position during the clinch period – the match is resumed in the regular par terre position ( a “fleeing the mat” call is also likely – caution + 2).

 

 

Significant changes and updates from previous releases are underlined.

 

SLIDE #:

1.      2006 International Wrestling Rules and Guide for Training Mat Officials

2.      Introduction

3.      Introduction

4.      Introduction

5.      Introduction

6.      FILA

7.      FILA

8.      2006 Rules - Must Win 2 out of 3 Periods -

·        A match will consist of three, two-minute periods.

·        A wrestler must win two periods to win the match.

·        If a wrestler wins the first two periods, the match is over.

9.      2006 Rules - Ways to Win a Period -

·        If a wrestler gains a six point lead over his/her opponent in a period, that is considered a win by technical superiority and the period ends.

·        A wrestler wins the period if he/she scores two 3-point holds in one period.

·        A wrestler wins the period if he/she scores a 5-point throw.

·        The wrestler ahead on points wins the period when the time expires.

10. Unchanged

·        The match ends if either wrestler pins his/her opponent. 

11. 2006 Rules - Going Out-of-Bounds = 1 Point -

·        Anytime either wrestler steps into the protection area his/her opponent will receive 1 point

·        The exception is when the attacking wrestler scores points with the hold in progress.

12. 2006 Rules - Resume Bout Standing -

·        Anytime the period is interrupted, wrestling will resume in the standing position unless an infraction has been committed by the bottom wrestler. 

·        Then, a caution and points will be awarded and wrestling will resume in the par terre position.

13. New Clinches

·        In freestyle wrestling, any period that ends with a 0-0 score goes to the clinch.

·        In each period of Greco Roman, the wrestlers will go into a par terre clinch at the 1 minute and 1:30 minute marks.   NOTE:  GR clinch is described in detail in “Rules Specific to GR Wrestling.”

14. Eliminated from the Rules:

·        Warnings for passivity.

·        Choice of position after a caution.

·        The point for an escape.     

·        The extra point for lifts from par terre.

·        The limitation on scoring with the ankle lace and gut wrench.

15. The Bout  - 3 x 2-minute Periods –

·        Under the new rules, matches shall consist of  three periods of 2 minutes each with a 30 second break between periods.

·        At the end of each period, one wrestler is declared the winner.  The wrestler who wins two periods is declared the winner of the match.

·        If a wrester wins the first two periods the third period will not be contested.  A fall shall end the match whatever the period.

16. The Bout Ends

·        The bout ends when a wrestler is declared the winner of two periods, or when a fall, a disqualification, or an injury of one of the wrestlers is declared:

·        A wrestler receiving 3 cautions during the match will be disqualified.

·        Disqualification for misconduct may be penalized by loss of the match and/or elimination from the competition.

17. The Period Ends:

·        A period ends and a winner is declared either with:

·        Technical superiority (all three now with the period by technical superiority),

o       when a wrestler attains a 6 point advantage. 

o       The execution of two 3-point holds regardless of the score.

o       The execution of a “grand amplitude” 5-point hold regardless of the score.

·        However, the bout is not stopped until the action is completed allowing for an immediate counterattack by the defending wrestler or a fall for the attacking wrester.

·        One wrestler ahead by points (1-5) as time expires.

18. The Bout
- Allow for the Fall

·        In the case where a wrestler has achieved a 6-point advantage, executed 2 x 3-point actions or executed a 5-point action, the referee must wait for a possible fall.

·        If the defending wrestler recovers (bellys out) then the wrestling is stopped and the winner of the period or match is declared.  The winner does not have the option to continue the period to try for a fall.

19. Period Ends With a Tie Score

·        A period is won with one wrestler ahead by points (1-5) as time expires.

·        In the case of a period ending in a tie score the winner shall be determined first by the wrestler with the fewest cautions then by the value of the technical points (a 3-point action, most 2-point actions).  If the tie remains, the winner shall be determined by the last point scored.

20. Period Ends 0 - 0
- Freestyle Clinch –

·        In the case in a freestyle or women’s match where a period ends with a score of 0 - 0, the referee will stop the bout and order that the bout be resumed in a clinch position.

21. Period Ends 0 - 0
- Freestyle Clinch –

·        The wrestler who wins the coin toss will indicate to the referee which leg his opponent has to put in the middle of the center circle. 

·        He/she then clasps (any kind of grip including elbow-to-elbow is permitted) behind the knee with the head to the outside of the leg being secured. (and may be on one or both knees).

·        The defending wrestler’s hands must be placed on the opponent’s back (the back only).

·        The referee will immediately blow the whistle to start the wrestling.

22. Freestyle Clinch –

·        The clinch lasts 30 seconds in freestyle. If the winner of the clinch does not score, the defending wrestler will receive one technical point. The wrestler who wins one point will be declared the winner.

23. If a wrestler leaves the mat and the refereeing body can determine which wrestler was the first one to step out1 point will be awarded the period ended.

·        If both wrestlers leave the mat in the clinch situation at the same time, the refereeing body shall decide who is at fault and award 1 point to the wrestler who is not at fault.

·        In the clinch situation, the rule about risk does not apply and the wrestler who finds himself underneath or dominated loses the points and the period will end (no slip throws).

·        If a wrestler carries his opponent outside the mat without the opponent’s feet touching the ground, he will receive a caution and 1 point will go to the opponent.

24. The Bout Sheet

·        Filling out and completing the bout sheet for each match is the responsibility of the officiating team.

·        Incomplete or improperly completed bout sheets can result in pairing errors and delay the competition.

25. The Bout Sheet

·        Before the bout begins the Judge confirms the names and colors of the wrestlers.

26. The Bout Sheet

·        The Judge and Mat Chair should sign the bout sheet before the match begins.

27. The Bout Sheet

·        Record the elapsed time of the period.

·        Cross out the loser of each period.

28. The Bout Sheet

·        If the match ends with a fall, record the time of the fall and circle the points that figured into the fall. 

·        This will confirm to the Pairers that a fall took place.

29. The Bout Sheet

·        Total the technical points for both wrestlers.

30. The Bout Sheet

·        Based on the final result of the match, determine the classification points for both wrestlers.

31. The Bout Sheet

·        To win a match by technical superiority (4-0 or 4-1), the winner shall win two periods by either a six point or greater margin, two 3-point moves or a 5-point move.  These are all considered winning by a technical superiority.

32. The Bout Sheet

·        Fill in the time taken for the fall, default or disqualification to occur.  Total the time for all periods wrestled.

33. The Bout Sheet

·        Record the time of the day that the bout ended.

34. The Bout Sheet

·        Have the winning wrestler sign the bout sheet or print the winning wrestler’s name in the box and have him/her confirm it is correct.

35. 3 Man Mechanics: 

·        The referee and judge work together as a team.

·        It is primarily their responsibility to call the bout.

·        They should position themselves to view the match from opposing angles to properly evaluate scoring actions.

VIDEO:  1:20 Examples showing the need for 3 officials to properly evaluate wrestling actions.

36. The Officiating Team

·        In general, the referee and the judge call the match.

·        If the opinion of the referee and judge are in agreement, their call stands.

·        The chair only votes if the referee and judge disagree on a call.

·        If the chair believes that a major error has been made by the referee and judge, he may call a conference and ask the reason for their call.

·        The chair may not overrule the decision of the referee and judge but after consultation may ask them to reconsider their call.

37. Mat Position

·        After starting the match the referee should move to a position on the mat that has the wrestlers between him/herself and the judge.

38. Mat Position

·        Taking a position opposite the judge allows the referee to have eye contact with the judge when necessary and gives the mat official and judge opposing views of the action on the mat.

39. Adjust Position

·        The referee should move with the action so as to keep the wrestlers between you and the judge while working the outer perimeter of the mat.

40. Move With the Action

·        As the wrestlers move around the mat, move with the action staying to the outer edges of the mat.

·        Avoid standing in the area between the judge and the chairman where you might block their view of the action or get caught out of position for an out-of-bounds call.

41. Maintaining Position

·        Generally keeping to this pattern of movement will help the mat official to have eye contact with the judge when necessary and be in proper position to make out-of -bounds calls.

42. Returning from Out-of-Bounds

·        After out-of-bounds situations, allow the wrestlers to return to the center of the mat as you watch and follow.

43. Adjust When Necessary

·        Often, the actions of the wrestlers will require the mat official to move from the preferred position in order to observe the completion of a throw..

44. The Fall

·        ..or when looking for back points or a fall.
The Fall

·        When the defensive wrestler is held by his opponent with his shoulders against the mat for a sufficient time to allow the referee to observe the total control of the fall, it is considered to be a fall.  The defensive wrestler’s shoulders and head must be completely in bounds to be valid.

45. The Fall
Confirming a Fall

·        A fall called by the referee will be valid if the judge or chair indicate their agreement.

·        Look for confirmation first from the judge or, failing this, from the chairman. 

·        Take care to position yourself so as not to block the view of your judge or chairman.

·        If the referee does not see the fall, the judge and the chair may make the call.

      VIDEO:  :34 examples of referees getting in to position to get confirmation and call a fall.

46. The Judge

·        The judge is an important member of the team.

·        He must give his opinion in all situations.

·        He may signal falls and initiate calls for violations of the rules by raising the paddle of the wrestler at fault.

·        He must bring to the attention of the referee any irregularities in the bout or the conduct of the wrestlers.

      VIDEO:  :06 clip of judge raising a paddle to make a call.

47. The White Paddle

·        All significant actions require a call - even when no points are scored.

·        An example would be when the referee indicates “no points” with his hands the judge would raise his white paddle to show his agreement with the call.

      VIDEO:  :03 clip of judge raising a white paddle to either not confirm a call by the referee or        to agree with a call of no points scored.

48. Beginning the Match

·        The referee, standing in the center of the mat, calls the two wrestlers to his side.

·        He shakes hands with them and examines them for improper equipment, any foreign substances on their skin and to verify that they are not perspiring and that they have a handkerchief.

·        The wrestlers shake hands and the referee blows his whistle to start the bout.

      VIDEO: :09 example of procedure for beginning a match.

49. Ending the Period

·        At the end of the 1st period the referee shall declare the winner after consulting with members of the officiating team.

·        He will repeat this procedure if the other wrestler is the winner of the 2nd period.

      VIDEO: :10 example of procedure for the end of the period.

50. Ending of Match Procedure

·        When the bout has ended, the referee stands in the center of the mat facing the chairman. 

·        The wrestlers shake hands, standing on either side of the referee.

·        Immediately after the decision is announced and the winners hand is raised, the wrestlers shake hands with the referee.

·        Each wrestler must then shake hands with the opponent’s coach.

      VIDEO: :10 example of procedure for the end of the match.

51. Stopping & Continuing the Bout

·        In all cases where wrestling has been stopped in standing or “par terre” position, the match will resume standing.

·        Wrestling is stopped if:

·        one foot touches the protection area while standing (with 1 point awarded to the other wrestler).

·        the wrestlers enter the zone with 2, 3 or 4 feet and stay there without executing a hold.

·        the head or shoulders of the bottom wrestler touch the protection area while in par terre (without penalty unless fleeing the mat is called).

      VIDEO: :31 examples of stopping and continuing a bout in the standing position.

52. Resuming the Bout in Par Terre

·        If the bottom wrestler commits an illegal action in the par terre position, he will receive a caution and 1 or 2 points will be given to his opponent.  The bout is resumed in par terre.

      VIDEO: :31 examples of stopping and continuing a bout in the standing position.

53. Starting Position in Par Terre

·        The bottom wrestler’s hands must be apart and at least 20 cm from the knees.

·        Arms must be straight and feet uncrossed.

·        The wrestler’s thighs cannot touch his heels.

·        Other than his hands, the top wrestler cannot be in contact with his opponent.

      VIDEO:  :07 Correct par terre starting position.

54. Illegal Starts in Par Terre

·        Both wrestlers must wait for the whistle to start wrestling.

·        In the event of an illegal start by the top man, he is first issued a verbal warning; “attention”.  A second warning will result in a caution and 1 point for his opponent and wrestling will resume in the standing position.

·        The procedure is the same for the bottom wrestler, however, the penalty is 2 points and wrestling resumes in the par terre position.

      VIDEO: :12 Illegal starts in par terre.

55. Activity in Par Terre

·        The bottom wrestler must remain open to attack.

·        While it is ok to hand fight, it is not ok to grab and hold hands. 

·        If bottom wrestler will not obey commands to “open” then a caution and 1 point may be given for fleeing the hold.

·        The top wrestler may also be penalized if he refuses to attack the bottom wrestler.

      VIDEO: :22 Must remain open to attack in par terre or can be called for fleeing the hold. 2 examples shown.

56. Stopping the Bout in Par Terre

·        If the top wrestler is unable to initiate an action owing to good defensive action by the bottom wrestler, the referee, after a reasonable period of time, shall stop the bout and resume the match in the standing position.

      VIDEO: :22 Stopping the bout in par terre after bottom man has successfully defended his position.

57. The “Zone”

·        The zone is intended to help eliminate wrestling on the edge of the mat and to detect the passive wrestler.

·        When the defending wrestler steps into the zone, the referee must call “zone” in a loud voice.  Upon hearing this the wrestlers must work back to the center.

      VIDEO:  :18 three examples of wrestlers going into zone then working back to the center of the ZONE.

58. No Activity in the Zone

·        When the wrestlers stand in the zone with 2, 3 or 4 feet without any action the referee should stop the bout and resume the match in the center of the mat in the standing position.

59. Scoring Out-of-Bounds

·        A hold begun in the standing position in the center wrestling area is good, regardless of where it finishes.

·        If it ends in the protection area points will be awarded according to the value of the hold.

·        Wrestlers can begin a hold in the center and continue their actions with 3 or 4 feet in the zone provided there is no interruption of their hold.

      VIDEO:  :47 Several examples of successful attacks that score out of bounds.

60. Scoring Out-of-Bounds

·        In the case where the attacking wrestler lands in a fall position in the protection area, his opponent shall receive 2 points and wrestling is resumed in a standing position.

      VIDEO:  :13 Two examples of the attacked wrestler scoring with a counter action out of bounds.

61. Stepping Out-of-Bounds

·        In all cases, in the standing position, where the attacking wrestler steps (first) into the protection area without scoring, the bout shall be stopped and 1 point awarded to the opponent.

·        When the defending wrestler steps in the protection area the attacking wrestler is allowed to finish his hold.  If the hold is not completed, the bout shall be stopped and 1 point awarded to the attacking wrestler.

      VIDEO:  :33  Several more examples of the consequences for stepping in to the protection area.

62. General Prohibitions

·        Wrestlers are prohibited from:

·        Head butting, touching the face between the eyebrows and the mouth and stepping on the feet of the opponent.

·        Pulling hair, biting, pinching, twisting fingers and generally any hold with the intention of huring the opponent.

·        Grasping the opponent’s singlet.

·        Talking during the bout.

63. Illegal Holds

·        Scissors or figure-4 around the body or head.

·        Holding the head or neck with two hands without an arm included (in any position).

·        Peeling the fingers to break a body lock or gut wrench.

·        Throat holds.

·        (NOTE:  See the rule book for a complete list.)

64. Illegal Holds - Cadets/Women -

·        The full Nelson.

·        3/4 Nelson with a leg hooked.

·        All general prohibitions and illegal holds.

65. Illegal Holds - Kids -

·        Full belly-to-belly or belly-to-back throws.

·        The cross chest cradle or “iron cross” hold (below).

·        Lifting and returning the opponent to the mat with unnecessary force (slam).

·        Double arm bar with a sit-out.

·        Neck wrench - grasping the opponent’s chin and twisting the neck.

·        All general prohibition and illegal holds.

      VIDEO: :03 Example of a full belly-to-back throw are shown.

66. Illegal Holds - Consequences -

·        Generally, if the attacking wrestler is found to have violated the rules during the execution of a hold, the action is voided and the wrestler at fault given a verbal warning.

·        If the attacker repeats the violation, he can be given a caution and his opponent 1 point.

·        If the defending wrestler, by an illegal action, prevents his opponent from developing his hold, the wrestler at fault will be cautioned and his opponent awarded 2 points.

67. Illegal Holds - Duty of the Referee

·        Stop the illegal hold without interrupting the bout if possible.

·        If there is no danger, allow the situation to continue and wait for the result.

·        Then stop the match, give the points for the hold (if any) and the caution and point(s).

      VIDEO: :34 Several examples of the referee pointing out illegal actions.

68. Illegal Holds - Duty of the Referee -

·        The duties of the referee toward the competitor committing a violation are as follows.

·        If the wrestler can carry out the action:

·        Stop the violation.

·        Force the wrestler to release the hold if it is dangerous.

·        Ask for a caution. 

·        If the caution is confirmed, stop the match and;

·        Assess the caution and the point.

·        Give the value corresponding to the hold to his opponent.

·        Resume the wrestling in the position where it was interrupted.

69. Illegal Holds - Duty of the Referee -

·        If the wrestler cannot carry out the action:

·        Stop the match and ask for a caution.

·        If the caution is confirmed:

·        Assess the caution and award 2 points to wrestler who was fouled.

·        Resume wrestling in the position where it was interrupted.

70. Dangerous Holds - Dangerous holds include:

·        Double leg hook in the standing position.

·        Lifting the defensive wrestler from the mat when in a bridge position.

·        Placing a wrestler who has been lifted from the mat in a “pike” position.

·        Any hold that places an unreasonable strain on a joint where the wrestler is unable to protect him/herself.

·        Be prepared to stop the match before an injury occurs.

·        The match is resumed in the standing position.

      VIDEO: :25 Several examples of dangerous holds are shown.

71. Fleeing a Hold

·        Fleeing a hold occurs when the defending wrestler openly refuses contact in order to prevent his opponent from executing or initiating a hold.

·        These situations can arise in both standing and par terre positions.

·        The penalty for fleeing the hold is a caution and 1 point.

      VIDEO: :31  Examples show of wrestlers “fleeing the hold” with the referee making the call.

72. Fleeing the Mat

·        Fleeing the mat can occur when a defending wrestler leaves the mat to avoid an attack.

·        Fleeing the mat on the feet or in par terre is a caution and 1 point.

·        Fleeing the mat while in the danger position is a caution and 2 points.

·        NOTE: Fleeing should only be called when it is very obvious to the officials.

      VIDEO:  :20 examples shown of wresters fleeing the mat in par terre and in danger.

73. Slipped Holds

·        It is a “slipped throw” when a wrestler tries to execute a hold and finds himself underneath in the par terre position without any action from his opponent.

·        Can occur in either the standing or par terre position (ex. gut wrench, front head lock).

·        The referee should signal “no points” and allow the match to continue without interruption.

      VIDEO:  :44 Several examples of slipped throws and slipped holds in par terre.

74. Slipped Holds

·        However, in the case where the wrestlers come down to the mat head-to-head and the attacker has had an opportunity to defend himself, the element of risk does not exist and the defending wrestler may score points with a counter attack.

VIDEO:  :06 An example of the defending wrestler landing head-to-head after a throw and scoring a takedown.

75. 1 Point Scoring Actions - Headlock Counter -

·        If the attacking wrestler continues to fight for a headlock on the mat and the defensive wrestler resists it for several seconds before coming out on top it is scored as a 1-point takedown.

      VIDEO: :15 Two examples of the attacking wrestler taking the action to the mat with a headlock and the defending        wrestler resisting for a few seconds before popping his/her head out to score a takedown.

76. Counter Actions

·        A “counter action” is a hold that catches an opponent in his own hold and blocks him in the danger position.  It earns 2 points.

      VIDEO: :53 Several examples are shown of “counter actions”.

77. Counter Attacks

·        It is a counter attack when the wrestler on whom a move was initiated executes his own hold and succeeds in taking the offensive wrestler to the mat for 1, 3 or 5 points.

      VIDEO: :19  Several examples are shown of “counter attacks”.

78. Out of Bounds Standing

·        Wrestlers are out of bounds whenever either steps in the protection area (out-of-bounds).

·        If the protection area is defined with a line than the line is considered to be out-of bounds.

·        Leaving the mat in the standing position by a wrestler gives 1 point to the opponent regardless of whether the wrestler was pushed out or not.

      VIDEO:  :39  Several examples are shown of the wrestlers going out-of-bounds, a point being awarded and resuming       the match in the standing position.

79. Out of Bounds Standing

·        On the contrary, in standing wrestling, the action of intentionally carrying the opponent out-of-bounds will be penalized by a caution to the attacking wrestler and 1 point to his opponent.

79a  Out of Bounds Par Terre

·        When both wrestler’s are in par terre but still neutral, the bout is stopped when the supporting points of either wrestler go into the protection area.

·        The match resumes in the standing position without a consequence unless the officials determine that one of the wrestlers is fleeing the mat.

80. Out of Bounds Par Terre - Scoring -

·        Any action, hold or counter attack executed from or in the zone is good, even if it ends in the protection area. 

·        In par terre, so long at the bottom wrestler’s head and shoulders remain in bounds, the attacking wrestler may execute holds, even if all four legs are off the mat.

81. 1 Point Scoring Actions - Takedowns-

·        From a neutral position the wrestler must bring his opponent to the mat, pass behind him, and hold him down with control (3 points of contact: a knee and two hands or two knees and a hand).

      VIDEO: 1:20  Numerous examples of 1 point takedowns.

82. 1 Point Scoring Actions - Exposure -

·        Causing the opponent to post on one or two outstretched arms, his back facing the mat, without head, shoulder or elbow touching the mat.

      VIDEO: :44  Numerous ways to ways to score 1 point by exposing your opponent’s back to the mat.

83. 1 Point Scoring Actions - Correct Hold -

·        1 point is awarded to a wrestler who applies a correct hold and lifts his opponent off the mat from a standing or par terre position and move him a significant distance without placing him in danger.

·        It is not enough to just lift the opponent off the mat and put him down again.

      VIDEO: :51  Several examples of the attacking wrestler scoring 1 point with a correct hold.

84. 1 Point Scoring Actions - Hold Down Point -

·        A wrestler is awarded 1 point for holding an opponent in the danger position for 5 seconds or more.

·        The referee should begin a visual count immediately.  At the end of the five-second count, signal the points for the scoring action first and then for the hold down.

      VIDEO: :27  Several examples of the referee counting and scoring the hold down point and the scoring action that     brought the wrestlers to that position.

85. 1 Point Scoring Actions - Reversals -

·        A reversal occurs when there is an exchange of control in par terre with the wrestler assuming control scoring no other points during the action.

      VIDEO: :41  Several examples of the defending wrestler earning 1 point for a reversal.

86. 2 Point Scoring Actions - Danger Position -

·        The danger position occurs when the defensive wrestler’s head, shoulder or elbow are in contact with the mat while their back is less than a 90 degree angle to the mat.

87. 2 Point Scoring Actions - For the Offensive Wrestler -

·        Two points are earned by the wrestler who  places his opponent in the “danger” position while wrestling in par terre.

      VIDEO:  1:50  Numerous ways to score two points by putting the opponent in the danger position.

88. 2 Point Scoring Actions - Counter Actions -

·        2 points go to the wrestler who blocks his opponent in the danger position during the execution of a hold in either the standing or par terre position (counter action).

      VIDEO: 1:27  Numerous ways to score two points by countering the attacking wrestler’s move.

89. 2 Point Scoring Actions - Instantaneous Fall -

·        Two points to the defending wrestler if the attacking wrestler goes in to an instantaneous fall position or rolls onto his own shoulders in executing a hold.

·        Generally only called during a gut wrench when it is obvious that the attacking wrestler made no effort to bridge or when an attacking wrestlers lands flat on his back during the execution of a throw.

      VIDEO: :09  An example of a wrestler losing 2 points after throwing himself to his own back during a throw.

90. 2 Points + Caution Are Awarded for:

·        Using an illegal hold to prevent the attacking wrestler from completing a hold or a fall he had initiated.

·        Fleeing the mat in the danger position.

·        Refusing the clinch in Greco Roman style (bottom man).

      VIDEO: :23  Examples of actions that can result in a 2 point penalty and a caution being given.

91. 3 Point Scoring Actions - From the Standing Position -

·        Any action that takes the opponent from feet to danger is 3 points, even if one or both of the attacking wrestler’s knees are on the mat.

·        It need not be “direct” to danger so long as it is the same hold and the action is continuous.

      VIDEO: 1:47 Numerous examples of ways to score 3 points from the neutral position.

92. 3 Point Scoring Actions - From the Par Terre Position -

·        3 points are awarded for lifting the opponent from the par terre position over a short amplitude and placing him in the danger position, even if one or both of the defending wrestler’s hands remain on the mat or the attacking wrestler’s knees are on the mat.

      VIDEO: :21 Several examples of ways to score 3 points from the par terre position.

93. 3 Point Scoring Actions - 360° Throw -

·        3 points are earned for a high arching throw from either standing or par terre that exposes the opponent’s back to the mat but the defender lands belly down.

·        Typically, a 360° rotation occurs before landing on the mat.

·        If these throws land in danger they would be awarded 5 points.

      VIDEO: :46  Several examples of wrestlers scoring 3 points with 360° throws.

94. 5 Point Scoring Actions - Standing -

·        5 points are awarded for all grand amplitude holds executed in the standing position that bring the defending wrestler to a direct and immediate danger position.

·        Grand amplitude throws are high, sweeping throws, generally above the waist, that put the opponent in immediate danger.

      VIDEO: :36 Examples of high amplitude throws directly to danger from the standing position.

95. 5 Point Scoring Actions - Par Terre -

·        5 points are earned for holds executed by a wrestler in the par terre position who completely lifts his opponent off the mat with the execution of a grand amplitude hold and projects the opponent into a direct and immediate danger position.

·        NOTE:  In the par terre position, any complete lift from the ground executed by the attacking wrestler, whether to danger (5 points) or belly down (3 points) is considered a grand amplitude throw.

      VIDEO: 1:54 Examples of high amplitude throws directly to danger from the par terre and Greco Roman clinch           positions.

96. Rules Specific to Greco Roman Wrestling - Scoring -

·        In Greco Roman wrestling, unlike freestyle, it is necessary to accompany the opponent to the mat and to stay in contact with him in order for a hold to score points.

      VIDEO: :03  An example of a Greco Roman throw where the attacking wrestler goes to the mat with his opponent       before losing contact.

97. Rules Specific to Greco Roman Wrestling - Use of Legs -

·        It is forbidden to grasp the opponent below the belt line, or to trip him or to use the legs actively to perform any action.

·        All pushing, pressing or “lifting” by means of contact with the legs on any part of the body is prohibited.

      VIDEO: 1:02 Some examples of leg fouls called by the referee.

98. Rules Specific to Greco Roman Wrestling - Use of Legs -

·        Passive use of the legs and incidental contact is permitted.

      VIDEO: :11 An example of passive use of the legs during a Greco Roman match.

99. Rules Specific to Greco Roman Wrestling - Par Terre Position -

·        The bottom wrestler does not have the right to bend or raise either or both of his legs to prevent a hold from being executed.

·        If the dominated wrestler uses his legs for defense, he will receive a caution and his opponent 2 points.

      VIDEO: :06  An example of the bottom wrestler illegally bending his legs to block a move by the attacking wrestler.

100. Rules Specific to Greco Roman Wrestling - Par Terre Position -

·        It is forbidden for the defensive wrestler to jump forward as this action may cause the attacking wrestler to commit an illegal hold.

·        This is considered “fleeing the hold” and shall be addressed first with a warning “attention”, and then with a caution and 1 point.

·        Moving laterally to avoid a hold is permitted.

      VIDEO: :07  An example of the bottom wrestler jumping forward at the start.  The example shown is in the GR      clinch position but the rules applies to any par terre start in a Greco Roman match.

101.     GR Clinch

·        Each period of a Greco Roman match will consist of 1 minute wrestling in a standing position, and two 30 seconds wrestling in a par terre position.

·        After the 1st minute, the referee will stop the match and order a wrestler in the par terre position. The wrestler who has scored the most technical point after the one minute will take the hold.  If the points are tied then the wrestler who scored last shall take the clinch (no other criteria is used to settle this).

102.     GR Clinch

·        If neither of the wrestlers has scored a technical point, the referee will flip a disk to determine which wrestler will take the par terre position. The winner of the flip will take the hold first.

·        The defensive wrestler taking the par terre position must place his hands and knees on the marks as illustrated.

·        His arms and legs must be at right angles to the mat.

·        The attacking wrestler may not touch the bottom wrestler with his legs.  His feet may touch the line but may not cross the line.

103.     GR Clinch

·        In an effort to develop a fair starting position for the Greco Roman clinch, FILA has been testing different means to guide the position of the attacking wrestler.

·        The sets of markings shown here are those currently in place for the 2006 wrestling season.

NOTE:  At the time that this training video was being developed, FILA was still experimenting with different ways to control the start of the Greco Roman clinch position.  Check to see what guidelines are currently being used by FILA and/or USA Wrestling.

104.     GR Clinch Center Line (graphic of new GR clinch line).

105.     GR Clinch - Special Situations-

·        If at the end of the first minute, a wrestler is held in the danger position, the referee will not stop the match and the 2 mandatory par terre positions are eliminated.

·        If at the end of the first clinch period, a wrestler is held in the danger position, the referee will not stop the match and the 2nd mandatory par terre position is eliminated.

106.     GR Clinch

·        To execute the hold, the top wrestler grabs the bottom wrestler in a reverse body-lock. The wrestler who takes the hold can be in a standing position or have one knee on the mat.

·        The attacking wrestler is only allowed to place his feet or knee on the line without crossing it.

·        The arms must be brought in simultaneously and the hands locked hand-to-hand in order to be valid.

VIDEO: :33 several examples of the correct starting position(s) for the Greco Roman clinch using the center line as a guide for the attacking wrestler.

107.     GR Clinch

·        Once the hold is executed, the referee whistles and the top wrestler can execute the hold. His opponent can start defending himself.  During these 30 seconds, both wrestlers can execute all possible actions in standing or par terre position and can earn a fall to end the match.

    VIDEO:  2:01  Once the referee blows the whistle the wrestlers are free to execute whichever holds they wish             during the 30 second period.

108.     GR Clinch - No Scoring -

·        If there is no winner after the first 30 seconds and the top wrestler has not scored any technical points, 1 technical point will be awarded to his opponent. NOTE:  A caution is no longer awarded for failing to score in the GR or FS clinch.

    VIDEO: :11 Two examples of the period ending without the attacking wrestler having scored.  The referee gives the      top wrestler a caution and his opponent 1 point.  (Disregard the caution being awarded by the mat official.)

109.     GR Clinch - Second Clinch -

·        If there is no winner after the first clinch, the wrestler who was on top will place himself in the par terre position, and the other wrestler will initiate the action.

    VIDEO:  :13  If the period is not decided in the first clinch period, a 2nd 30 second clinch period is initiated.

110.     GR Clinch – Improper Starts

·        The first improper start by either wrestler is addressed with an attention.

·        A 2nd violation by the top contestant is addressed with a caution +1 point for the opponent and wrestling resumes standing.  The top wrestler must still score or be penalized 1 point at the end of the 30-second.

·        A 2nd violation by the bottom contestant is addressed with a caution + 2 points for the opponent and the wrestlers resume the clinch position.  In this case, the top wrestler will not be penalized if he fails to score.

VIDEO:  1:33  Several examples of the official responding to improper starts in the Greco Roman clinch position.

111.     GR Clinch- Leaving the Mat During the 30 sec. Period

·        If the wrestlers go out of bounds in the par terre clinch during the Greco Roman clinch period: no penalty and resume wrestling in the clinch position for the remainder of the 30 second period.  Top wrestler must still score. If the clinch has been released and they OB then they resume standing.

·        If fleeing the mat is called while in the par terre clinch position:  penalize (caution +1) and resume wrestling in the clinch position for the remainder of the 30-second period.  The top man no longer must score.

·        If fleeing occurs while in the danger position: penalize (caution +2) and resume with a normal par terre start.

·        If the wrestlers are standing and either steps first into the protection area without scoring: penalize (1 pt) and resume wrestling in the standing position.  If it was the top wrestler who stepped out then he must still score.

112.     Marking Clinches on the Bout Sheet - An example of how to mark clinches on a bout.
Winning a period with two 3-point moves or a 5-point move is considered winning by a technical fall. 

·        Blue wins this bout by a decision: 0-5, 6-1, 6-0.  The classification points are 3-1 since red scored)

113.     USA Wrestling Modifications  - GR Clinch -

·        In USAW Kids age-group wrestling (14 and under), when taking the clinch in Greco-Roman, the top wrestler must begin the reverse body lock with both of his/her knees on the mat.

114.     USA Wrestling Modifications - Injury Time -

·        2 minutes total injury time.

·        5 minutes for bleeding (does not include cleanup time).

·        The mat chair shall make sure the injured athlete and his/her coach are aware of the time.

·        If medical personal are available, injury time shall not start until they arrive.

·        NOTE:  Wrestlers will not be penalized with a caution for taking injury time in USAW age-group competition.

 

THE END